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- on exitFrame
- global k, s100, s60, gReadVoice1, gReadVoice2, gReadVoice3, gReadVoice4
- if k = 0 then
- puppetSound(0)
- set the visible of sprite 20 to 0
- set the visible of sprite 19 to 1
- animate("a02-1hs.wav", 19, "a02-1-1.bmp", 2, s100, EMPTY)
- animate(EMPTY, 19, "a02-1-1.bmp", 2, s60, EMPTY)
- animate(EMPTY, 19, "a02-1-1.bmp", 2, s100, EMPTY)
- set the visible of sprite 20 to 1
- set the visible of sprite 19 to 0
- set k to 1
- puppetSprite(19, 0)
- puppetSprite(20, 0)
- end if
- puppetSound(0)
- sound stop 2
- set gReadVoice1 to 1
- set gReadVoice2 to 1
- set gReadVoice3 to 1
- set gReadVoice4 to 1
- cursor(200)
- go("pane2")
- end
-